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Eos Systems




  • Build your lighting network

    A simple rig may require only a single lighting console to run. But shows and venues come in all sizes, and Eos systems do, too. The entire Eos Family is engineered to expand to meet the needs of any production, allowing you to add system components that can facilitate more and more complex shows.

      


    Eos plays many roles

    Eos hardware can be networked to serve a variety of functions within your lighting system – whether as the primary controller for your rig, a backup to provide security to your show, or a client device for viewing or editing your show file.

     

    The primary device is responsible for all communications in and out of the Eos system. It manages the fade engine, timecode, remotes, and data output to your lights. 

    Often, the primary controller is also the main programming console. For some installations – like large, multi-console productions, automated shows or themed environments – you may choose to use a rack-mounted processor as your primary. 

     

    Your lighting system is mission-critical. Protect it by networking another Eos console or processor with matching output capacity in Backup mode. If anything happens to your primary controller, the backup takes over, and the show carries on seamlessly.  

       

    Not all the Eos devices on your network need to do the heavy-lifting of sending control to your rig. Client devices can be used as remote viewing or programming portals wherever you need access to your system – whether at the designer’s tech table, at the stage manager’s calling station, in the management office, or on the back of a truck at an outdoor gig. 

     

    Work on a show doesn’t always stop when you leave the venue. Edit your show file wherever you go with the Eos software on Mac or PC. When you need to connect to your lighting system, simply unlock the software using the ETCnomad USB key.

     

    Sometimes you need more than one pair of hands for a programming job. Eos Family consoles and controllers can handle up to 99 discrete users on client devices, each with their own partitioned segment of the show file. Multi-user environments ensure that all users have access to the parts of the rig they need without getting in each other’s way.  

    Applications for multi-user control:
    • TV Studios
    • Experimental venues or nightclubs with multiple spaces
    • Large shows with separate programmers for conventionals, moving lights, etc.


    Primary Controller

    The primary device is responsible for all communications in and out of the Eos system. It manages the fade engine, timecode, remotes, and data output to your lights.

    Often, the primary controller is also the main programming console. For some installations – like large, multi-console productions, automated shows or themed environments – you may choose to use a rack-mounted processor as your primary.


    Backup Controllers

    Your lighting system is mission-critical. Protect it by networking another Eos console or processor with matching output capacity in Backup mode. If anything happens to your primary controller, the backup takes over, and the show carries on seamlessly.


    Client Devices

    Not all the Eos devices on your network need to do the heavy-lifting of sending control to your rig. Client devices can be used as remote viewing or programming portals wherever you need access to your system – whether at the designer’s tech table, at the stage manager’s calling station, in the management office, or on the back of a truck at an outdoor gig.


    Offline Editing

    Work on a show doesn’t always stop when you leave the venue. Edit your show file wherever you go with the Eos software on Mac or PC. When you need to connect to your lighting system, simply unlock the software using the ETCnomad USB key.


    Multi-user

    Sometimes you need more than one pair of hands for a programming job. Eos Family consoles and controllers can handle up to 99 discrete users on client devices, each with their own partitioned segment of the show file. Multi-user environments ensure that all users have access to the parts of the rig they need without getting in each other’s way.

    Applications for multi-user control:
    • TV Studios
    • Experimental venues or nightclubs with multiple spaces
    • Large shows with separate programmers for conventionals, moving lights, etc.


    Eos talks to your whole system

    An effective entertainment control system requires Eos Family devices to be in constant communication with each other – but they can talk to your non-Eos devices, too. Modern shows use many different network devices across multiple technical departments – from MIDI and SMPTE devices to media servers and architectural lighting control systems. Eos systems use a variety of methods to collaborate with, take commands from, or trigger other elements of your show. 


    Systems - Gateways



    DMX Gateways

    DMX Gateways help you direct data going out of the system. With these devices, you can manage fixture configuration with RDM, and distribute convenient DMX ports throughout your venue. Gateways also allow for seamless switchover between your primary and backup controller. 

    Systems Clock