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Intensives


  • “Please note that our regular London-based training program continues as normal, but as of 8 July 2024 we will be presenting these sessions at our partner locations until further notice. Please be sure to double-check the training locations when you register and we kindly ask that you pay close attention to the confirmation emails as these will contain important information about the training location. We thank you for your understanding.”

    Eos Intensives are a new training initiative which focus on a specific console feature. Each Intensives class will focus on a different feature and we will do a deep-dive into this function, covering them in greater detail than in the regular Eos console training classes. You should have a good foundation knowledge of the Eos operating system and syntax before attending these sessions.

    Each Intensives is a 3-hour class and there will be two different Intensives classes on each day. You can elect to attend both sessions, or just join the session that you want. We will be adding more Intensives sessions soon. Each attendee will be working on their own console during the session. You may be working on any console in the Eos family. Each session costs $30 to attend. The session is charged for in USD but the correct currency (GBP) will be displayed on your bank statement. This session takes place in London, UK.


    Intensives: Effects


    Join us as we take a deep-dive into the world of Effects. We will explore all the features of the Eos effects engine, covering simple and complex effects in all categories: Step-based, Absolute and Relative. We will explore the effects package showing you how to create dynamic effects covering the theory as well as giving you practical examples and exercises to help you to hone your skills as an Eos programmer.


    Intensives: Augment3d


    Augment3d is so much more than a visualiser. This session is aimed at introducing you to the Augment3d workflow, giving you several practical examples and use-cases of how and when to start incorporating Augment3d into your workflow, and why you should. We explore the world of 3D programming, showing you time-saving uses for Augment3d as well other tips and tricks for improving your workflow and programming prowess as you move into the exciting world of lighting in 3D.


    Coming soon


    We will be adding in new Intensives soon covering topics such as Magic Sheets, Pixel Mapping and Multi-cell control, Advanced Color Tools and many more. Watch this space or sign up using the form to be kept informed about future training opportunities.

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    Upcoming Sessions

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      If you are not able to attend any of the sessions above, please complete this form and we will keep you posted about future training dates.