ETC's Eos family of consoles provides power that is elegant, approachable, and scalable. These hands-on training events will give you the opportunity to explore firsthand the features and functions of these powerful control systems.
These classes are taught by lighting designer Kevin Smith. The sessions will include the use of ETC's 3D programming environment Augment3d, Eos consoles including Ion Classic, the new Ion XE and the Element control desks. During the courses you will be introduced to the basics and nuances of this high-level control system and you will leave with more confidence in using your ETC console.
For bookings and information please see: https://thelir.ie/courses/short-courses/technicalpartnercourses
Eos
Essentials
You
will learn about console philosophy, navigation and the core skills you need to
be able to start programming your show. You will learn to work with and program
both conventional and moving lights (including working with LED luminaires),
channel control, recording and playback and data management.
Eos Expanded
Building on the content covered in Eos Essentials, you will learn how to manage referenced data, the building blocks for
any show. We will look at processes and build the skills you need as a
programmer to be able to ensure a smooth and consistent workflow. You will
learn to use effects, macros, marking and magic sheets in addition to a host of
other tools and features.
Eos Advanced
This course is designed for those
who are well-versed in Eos®-family terminology, already know the layout of the
desk, and are experienced as a conventional- and intelligent-fixture
programmer. The Advanced Programming class builds on your knowledge, and discusses
more advanced features of the console to help you program more efficiently.
Augment3d
ETC’s integrated 3D programming environment:
Augment3d allows Eos users to control and design in a three-dimensional space.
Augment3d allows you to program from a new perspective. Visualise your rig in
real time on screen. Interact with a 3D model of your venue and set and see
your lighting fixtures in a virtual environment. Focus lights with a click or a
touch, preview your lighting looks in 3D space, and control your rig from your
phone using augmented reality.
This course will allow you to integrate Augment3d
into your workflow and allow you not only see your rig on screen but to
interact with it expand your control to new levels.
Eos family - Amplify
Amplify is a new 1-day training course for the Eos family of consoles.
The course takes the skills and techniques learned in Level 1 & Level 2 console training and adds a new layer of context to the learning outcomes. When people attend the regular training, they often come away know how to record a Beam Palette, but not always knowing why they should and how the features that they have learned can help to speed up the programming process. Amplify aims to address this by offering the ‘why’ and not just the ‘how’.
In order to attend an Amplify session, it is highly recommended that you have attended the Level 1 and Level 2 Basic Training offered by ETC and you should have been using the console for at least
6 months. Before your session, you will be sent an information package and you will be expected to prepare a show file that you will use in the Amplify sessions which you will need to bring along.
Please note that there will be no time in the Amplify session to create your show file – you will have to have prepared it in advance. We will also not be covering any of the training topics covered in Levels 1 & 2 training in this session.
By the end of the session attendees can hope to have:
• Improved show file preparation skills
• Be more efficient in the setup of the console before they start programming
• Be a more proficient programmer
• Vastly improved work flow
Ion
Level
1: Essentials
The course will
give you a solid foundation of console operation and prepare you to expand your
skills.
You’ll learn
about Ion’s major functions and how to navigate the desks with ease.
This course is
intended for those with a background in lighting. It is suitable for those who
have no experience with the EOS family series or for those who are self taught
looking to improve their proficiency.
The class will provide an overview of the console and programming
for conventional fixtures as well as movers and LED fixtures. If new to the
console, then this class is perfect. Whether transitioning to an Eos family
console or a new console owner, this class will teach the basics to get the
programmer up and running with this versatile console.
Key concepts covered include
• Patch conventional and
multi-parameter fixtures
• Work with channels in Live mode
• Work with basic display navigation
• Record, select, and delete Groups
• Record to, load, and clear
Submasters
• Record, play, and delete Cues
• Understand Tracking versus Cue
Only as well as Block and Assert
• Control non-intensity parameters
at a basic level
• Apply additional cue features such
as Delay, Auto-Follow and Loop
• Use Park efficiently
• Evaluate and make changes in Setup
• Create simple step-based Effects
Ion
Level
2: Enhanced
Are you a current Eos family user who would
like to better understand what the console and software are capable of?
Have you mastered the basics and are you now ready to take your programming to
the next level? This course is intended for participants who have taken a
pervious course or who have a good working knowledge of the control system. This class will provide a more in-depth look
at basic operations and working with multi-parameter devices on an Eos family
console.
Key concepts covered include
• Edit device attributes
• Understand display layouts and
workspaces
• Record and recall Snapshots
• Create more elaborate Groups
• Be more effective using Submaster
properties
• Record and recall Palettes and
Presets
• Set up and use Direct Selects
• Understand and use Update,
Auto-Mark, and other cue attributes
• Take advantage of Discrete Timing
and Multipart cues
• Create and use Relative and
Absolute Effects
• Feel comfortable with
configuration and test functions in the Shell
• Create and use a basic Magic Sheet
Ion
Level 3: Intermediate
This
course is designed for those who are well-versed in Eos®-family terminology,
already know the layout of the desk, and are experienced as a conventional- and
intelligent-fixture programmer. This class is intended to build on
your knowledge, and make you faster.
Key concepts covered include
• Use, store, and recall advanced
displays
• Use advanced patch functions, such
as copying and moving show data, editing fixture profiles, and creating keywords
• Use advanced selection and manual
control features
• Define and use Highlight,
Lowlight, and custom RemDim
• Use the fan function on encoders,
the command line, and for references
• Control multiple-intensity
fixtures
• Apply and store filters
• Use manual playback functions like
Make Null, Make Manual, Capture
• Use advanced palette and preset
modifiers
• Use advanced cues, like Multipart,
and multi-list
• Create and use Macros
• Utilize intermediate Magic Sheet
skills
Ion
Level 4: Proficient
This
course is designed for those who are well-versed in Eos®-family terminology,
already know the layout of the desk, and are experienced as a conventional- and
intelligent-fixture programmer. The Advanced Programming class builds on your
knowledge, and discusses more advanced features of the console to help you
program more efficiently.
Key concepts covered include
• Use advanced palette and preset
modifiers
• Create more complex Macros
• Understand and work with multiple
cue lists and multiple cue list playback
• Feel comfortable with the Cue List
index and its properties
• Take advantage of the three states
of Capture
• Understand Priority settings
• Be more effective using Fader Configuration
• Use the virtual faders and
playback filters
• Take advantage of the Fixture
Profile Editor
• Understand and use the various
color spaces and tools of the Color Picker