Magic Sheet Object Library

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The object library is located on the right side of the Magic Sheet Editor, above the Magic Sheet Object Inspector , and contains the buttons, shapes, fixtures, images, and other objects that can be added to a magic sheet. It also provides access to the Magic Sheet Settings.

The library is organized into the following tabs:

1 Objects 2 Fixtures 3 Images 4 Magic Sheet Settings

Objects

The Objects tab contains the majority of the object types that can be added to magic sheets.

Many objects are buttons that behave like Direct Selects [Tab 4] for a default target type, which can usually be changed once the object is added to a magic sheet. Exceptions are noted below.

Object settings can be adjusted in the Magic Sheet Object Inspector area below the object library.

Channel

Group

Preset

Palettes

Macro

Button

Tombstone

Fader

Command Line

Label

Clock

Timecode

sACN Input

Foundation Motor

Response Analog IO

Pipe and Truss

Shape

Freeform

Fixtures

Objects specifically designed to represent common lighting fixtures are available in the Fixtures tab.

The following fixture icons are available:

Other than their shapes, fixtures are no different from other magic sheet objects, and are configured via Magic Sheet Object Inspector.

For example, this fixture has been assigned a number of Fields to display useful information about its current intensity level, channel number, fixture type, and color.

1 Intensity 2 Target Id 3 Fixture Type 4 Color Swatch

Fixture objects will automatically be assigned to a channel using the numbering defined in the Target Bar, but can also be reassigned to different target types.

Importing Fixtures

Additional fixture images in SVG format can be imported and linked to a target channel’s color, intensity, or both.

SVGs are vector-based images which can be scaled to any size without losing resolution. Each image layer can be given an internal ID tag, which can be viewed and edited in an SVG editor, such as Inkscape, or directly in the code by opening the SVG file in a text or code editor, such as Notepad++.

1 Fill color (etc_symbol_base)
2 Outline (etc_symbol_outline)

Images

Images can be added from the library of Icons in the third tab and used as objects or backgrounds.

The following options are available:

1 {Directory} Identifies the folder of images currently being viewed.
In subfolders, such as Gobos (Imported), the button can be used to go back up one level in the hierarchy.
At the top level (All), the button does nothing.
2 {Import} Adds new images to the library, using the pop-up to navigate to the file's location.
Use {OK} to import the image or {Cancel} to close the pop-up.
3 {Edit} Opens the Icons display in the CIA, which provides additional options for organizing images and folders in the library.

Drag images from the library onto the magic sheet to use them as objects. Once placed, they can be configured and edited like any other object via the Magic Sheet Object Inspector.

Images can be assigned as backgrounds for an entire magic sheet in the Magic Sheet Settings tab under Live and Blind Backgrounds.