Palette Types
There are four types of palettes.
Intensity Palettes [Tab 22]
Intensity palettes can be created for use with all channels that have intensity parameter data.
Focus Palettes [Tab 23]
Focus palettes can be created for all channels that have focus parameter data.
Focus palettes store focus data including pan, tilt, and XYZ position. Use {Enable/Disable XYZ Format} to toggle the format of data stored.
Focus palettes can be assigned to track a specific Scenic Element Movable (SEM). Focus will aim at the XYZ location of the SEM, offset by the pan and tilt values in the palette. For example, an actor is standing on an SEM with an assigned focus palette. Giving the palette a Z value of 5 feet will focus lights using the palette 5 feet above the SEM, hitting the upper body of the actor.
Color Palettes [Tab 24]
Color palettes can be created for all channels that have color parameter data. Color palettes store any combination of color data, including CMY, RGB, and HS settings, color scrollers, and color wheels.
[Record Only], filter settings, and selective store commands are very useful when storing color palettes. Element Classic users will need to use [Record][Record].
Beam Palettes [Tab 25]
Beam palettes can be created for all channels that have any beam parameter data. It is rare when storing beam palettes that you will wish to include all of the beam parameters for channels. Therefore, [Record Only], filters and selective store commands will be very useful when storing beam palettes. Element Classic users will need to use [Record][Record].