Settings > General

Device Name

This specifies the name the console will use to identify itself on the network to other devices. Examples might be Booth Desk or Tech Table.

24 Hour Clock

The time is displayed in a 24-hour format as HH:MM:SS. Disabled by default.

Time

The time the console is using. Time can be changed from the shell via Time Service (SNTP). Defaults to 12 hour format. To use 24 hour format, make sure 24 Hour Clock is enabled.

The time can also be changed manually within Eos via the Quick Access Pop-Up Tools tools.

Date

The date the console is using. This can be changed manually or via SNTP (Simple Network Time Protocol) time service. See Time Service (SNTP).

The date is displayed as DD / MM / YYYY.

Time Zone

The time zone the console is using. This is an offset from Greenwich Mean Time (GMT). Each setting in the pull-down list displays the offset, the name of the time zone and a couple of cities in that time zone.

Language

Allows you to select the display language of Eos. Choices include English, Catalan, Bulgarian, German, Spanish, French, Italian, Slovak, Turkish, Japanese, Korean, Russian, Chinese - simplified, and Chinese - traditional.

Keyboard

Allows you to select the language for the alphanumeric keyboard within Eos. A wide variety of keyboards are supported.

The keyboard can also be changed in the application when the virtual keyboard is open. Click on the flag icon to see a language drop-down menu.

Press {Sym} to switch the keyboard from alphanumeric to symbols. When in symbol mode, press {Abc} to return to the alphanumeric keyboard.

Use Shift key as Eos Shift

Allows the SHIFT key on an alphanumeric keyboard to be used as the console's [Shift] key. The Z key on an alphanumeric keyboard will function as the [Shift] key.

Open in "Shell" E.C.U.

When enabled, the device will boot to the welcome screen without automatically launching the Eos application. When disabled, the console will boot into whichever of the Eos Device Roles it was last used in.

Automatically Update Software

Note: Not available on ETCnomad.

Enables devices used in Multi-Console Sessions to receive remote software updates from the primary. Updating the software on the primary device will also copy the software to its hard drive and disconnect any connected devices until the software installation is complete and the primary is back online. Connected devices will then be prompted to update their software before they can reconnect with the primary.

This option requires Eos v1.9 or later.

Allow Automatic Update from Older Eos Version (v2.x)

Note: This option is not available on Windows 10 devices or ETCnomad.

When checked, this box allows primary consoles running software v3.0 and later to update backup and client consoles running v2.x software.

Fullscreen ETCnomad

Note: This option is only available on ETCnomad.

When enabled, ETCnomad will automatically launch fullscreen, on all connected monitors of your computer. Select "1" in the "Windows Per Fullscreen Display" dropdown to show a single fullscreen ETCnomad display on each monitor, or "2" to subdivide each fullscreen display into 2 ETCnomad windows.

When disabled, ETCnomad will launch in a standard windowed display. The "ETCnomad Windows" dropdown allows you to choose to open up to 6 separate windows.

Show / Media / Model Archive Path

The default location to save show files, media files, or Augment3d models. The full path must be typed in and specified in a legal Windows format.

If you decide to change this setting, it is recommended that you keep this location on the D: drive. The {Restore Default} buttons will return a changed location to the ETC default.

Share Show / Media / Model Archive

Enables you to share the show, media, or Augment3d model archive folders on the console with another console via Windows File Sharing (SMB).

Template Show

When a show file is assigned as a template, Eos will create a copy of the file in the Templates folder to be used as the default starting point for any new show files. A new option will appear in the CIA under File > New From Template (Template Show File Name) to create a new show file identical to the template. A blank show file can always be created with the File > New option.

Templates can be managed via ECU > Settings > Maintenance > {File Manager...}, and are unaffected by deep clears.

Latitude

Allows you to select the latitude the console is using.

Longitude

Allows you to select the longitude the console is using.

{Calibrate Elo External Touch Screen}

Note: Before you calibrate your external touchscreens, you may need to first use the External Monitor Arrangement display. See {Monitor Arrangement...}

Allows you to calibrate an Elo touchscreen. With the touchscreen connected, press the {Calibrate Elo External Touchscreen}.

The first display will have you touch some targets, and the second will have you touch various parts of the display to make sure the cursor follows your finger. If that works fine, press the green checkbox. If you need to return to the previous display, press the blue arrow button.

{Monitor Arrangement...}

The monitor arrangement tool will dictate how and where the pointer moves from one monitor to another. Generally speaking, you will want the logical placement on this screen to match your physical placement.

The selected monitor will display in yellow. External monitors can be dragged to any of the surrounding black boxes to mimic actual monitor layout. Internal monitors are locked in relationship to each other and have read-only settings that cannot be changed.

The following buttons are available in the monitor arrangement display:

  • {Calibrate} - calibrates the selected touchscreen.
  • {Reset Calibration} - restores default calibration data for selected display.
  • {Identify} - displays the video ports that your monitors are connected to on the physical monitors to confirm where you have placed them.
  • {Enabled} - When checked, the monitor is available for use. The console will display the {Enabled} box checked for any monitors it recognizes.
  • {Primary} - selects which monitor will display the Eos Configuration Utility and Central Information Area (CIA). On consoles with internal monitors, the primary is locked to the right touchscreen on the console.
  • {Resolution} - sets how many pixels the monitor will display.
  • {Color Depth} - sets how many colors will be displayed.
  • {Refresh Rate} - sets the number of times in a second the monitor refreshes.
  • {Orientation} - sets the monitor layout.
  • {Apply} - will save and use your settings. A window will open asking if you want to {Keep Changes} or {Revert} back to the defaults. {Revert} will be selected after 15 seconds if nothing else has been selected first.
  • {Close} - will close the display. {Close} will not save any settings if {Apply} has not been used.
  • {Configure Touchscreens} - is used to map the touchscreens to the displays.
  • {Elo Monitor Settings} - opens the properties window for the monitor. See {Calibrate Elo External Touch Screen}.
  • {ETC Monitor Settings} - opens the properties window for the monitor.

Monitor options may vary, and only supported options will display. The minimum recommended resolution is 1920x1080, although it is possible to assign lower resolutions.

CAUTION: Eos consoles without internal monitors (Ion Xe, Ion Xe 20, Element 2, Ion Classic, and Element Classic) must have at least one external monitor connected for the Eos application to initialize.

{Software Update}

Allows the installation of Eos Family software and other ETC-approved software (Concert, UpdaterAtor, GCE, and NCE). Updating Eos Family software does not affect or update the software in any other networked device such as a Net3 Gateway.

When you select {Software Update...}, the console looks at the root directory of any connected USB storage device for an Eos Family console software update file. You will be shown the names of any updater files found on the drive. Select the file you would like to install and click the {Install} button, or click {Cancel}. The software will first save to the hard drive before opening the installer.

You will also receive a message if no software update file can be found.

{Software Update...} also recognizes zipped fixture library files provided by ETC.

  1. Select the desired ZIP file from the Software Update window.
  2. You will be asked to confirm that you want to install the selected file. Click {Yes} to continue or click {No} or {Cancel} to return to the Software Update window.
  3. A window will open showing the progress of extracting the ZIP file. The installer will then launch after the file has been extracted.

{Installer Archive}

Shows the available Eos software version installers currently saved on the console's local hard drive. You can save multiple software versions onto your console's hard drive in case you wish to downgrade.

While installing the software, you can archive the installer used. Check the Archive Installer box for the selected version, and it will archive while installing the software. If you would like to archive installers without installing their software, you can do that by using the {File Manager...} utility in ECU > Settings > Maintenance.

You can also retrieve these versions from the archive to save them to a USB drive by using the File Manager.

Note: On new consoles, some versions are preselected to be archived when initially shipped from ETC. This includes the version of software that is currently installed from the factory as well as any patches to that version (if available). For future releases, you will need to download the Eos Family software from the ETC website, etcconnect.com.

{Switch to Eos 2.9.x}

Note: This option is not available on Windows 10 devices.

Eos v3.0.0 introduced the ability to switch between v2.9.x and v3.0.0 and later on consoles capable of running both. If v2.9.x is already installed, installing v3.0.0 or later automatically retains the 2.9.x version of software.

Use the softkey to alternate between versions. A restart will be required before any changes can take effect.

Note: If a console is updated to v3.0.0 or later from a version prior to v2.9.X, you will be able to revert from v3.0.0 or later to the prior version. However, you will be unable to return to v3.0.0 or later without first updating to v2.9.X.

Version Information

Key information about installed software and other components. {Extended Version Info...} will open a window with additional details.