Magic Sheet Object Inspector

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The object inspector is located on the right side of the Magic Sheet Editor, under the Magic Sheet Object Library, and contains all of the configuration settings for magic sheet objects. Selecting Objects allows you to modify their properties.

The sizes of the object library and object inspector can be adjusted by dragging the border between them up or down.

{Target}

Assigns Record Targets to the selected object. Most objects default to a target type, which can usually be changed once the object is added to a magic sheet.

Only applicable targets for the specified object type will display in the target selection dropdown menu.

The second dropdown menu is only used with the specific targets and objects noted below.

Color

The color section allows you to adjust object outline width, outline color, and fill color. The chosen colors will update the properties area as well as the object.

{Change Shape}

Allows you to quickly change the shape of one or more selected objects using the options in the Magic Sheet Object Library. Choose an option from the pop-up object library.

Fader Properties

These properties are unique to Fader objects and don't appear for other object types.

{User Label}

This property is unique to Command Line objects and does not appear for other object types. Choose an option from the dropdown menu to display the user ID, user label, or both.

The following options are available:

  • None
  • User ID (Left)
  • User Label (Left)
  • User ID & Label (Left)
  • User ID (Right)
  • User Label (Right)
  • User ID & Label (Right)

Text

Changes an object's text. Although primarily for use with Label objects, most object types can be given text.

Enter your desired text in the field. Object text appears within the object's interior, and cannot be positioned on the exterior bounds or shape of the object as Fields can.

Command

Assigns a command to be executed when the object is interacted with. The target type needs to allow command options. Multiple commands can be entered.

Mousing over the command box will display a tooltip of the following command examples:

  • Chan 1
  • event: Go 0
  • <U2>Chan 1
  • macro:Tab_Down 2 7 Tab_Up
  • udp:$Chan 1#
  • /device/slider (button edges auto-inserted)
  • /device/slider=1.0
  • /device/slider=0/75 (up edge)
    /device/slider=0.25 (down edge)
  • local:/eos/wheel/coars/pan=3.0
  • udp:local:<U2>$Chan 1#
  • local:/eos/chan/1=50

Fields

Fields are configurable displays of information that can be associated with an object.

{Orientation}

The orientation of fields around an object can be adjusted by pressing the field orientation icon.

The following options are available:

1 Interior Fields will be in the interior of the object. This orientation is useful for console buttons.
2 Exterior Bounds Fields will be exterior to the object and will remain at a position regardless of the rotation of the object.
3 Exterior Shape Fields will be exterior to the object and will move in relation to the object's rotation.

{Keep Text Upright}

Toggles the upright orientation of any field text added to an object. Disabled by default.

When enabled, object edits with {Flip} that would typically rotate text with its object will only rotate the object. Text will remain in the original upright orientation.

Scroller

Adds a scroller indicator to Fixtures on your magic sheet. Enabling this option for other object types does nothing. Disabled by default.

{Field}

Up to six different fields of custom information can be displayed per object. These data options correspond to Choose a data option for the field to display using the dropdown menu.

Field Text

Field text is tied to the field type and cannot be edited. The font, size, color, style, and justification for each field can be adjusted with the same options as the Text properties above.

{Interactive}

Toggles whether or not the object is interactive. Interactive objects can be selected with a click or touch the same way as a direct select or virtual fader. Objects with disabled interactivity cannot be selected, and will only display information.

This option does not appear for inherently non-interactive objects (such as a Command Line).

Position

The position of the object on the magic sheet, relative to the center of the magic sheet at the intersection of the X and Y axes. Alter a selected object's position by dragging it around the magic sheet, or by entering specific X and Y values in the X and Y fields.

Size

The size of the object. Alter a selected object's size using the Object Handles resize options, or by entering specific width and height values in the W and H fields.

Although any object sizes can be entered, some object types (such as Tombstone objects) can only scale proportionally. Giving these objects non-proportional values will increase the size of the object's exterior bounds, not the object itself.

Rotation

The rotation of the object. Rotate a selected object in either direction using the Object Handles rotation option, or to the right (clockwise) by entering a degree value in the Angle field.