Augment3d Tab Configuration
Tab configuration menus contain additional sets of context-specific options for a display. They can be accessed from the bottom of the Tab Tools by right-clicking or double-tapping either the tab or the gear icon to the left of the frame's tab bar.
The Augment3d tab configuration menu contains display options, as well as useful tools forSetting Up Pixel Map Features and working with Magic Sheets.
Expand individual sections below to view more information, or use the Expand All button in the topic toolbar.
Display

- Limited Expand Mode - allows Augment3d to be displayed fullscreen. While in this mode, the monitor with Augment3d will not display a tab number, command line, or status bar, and other tabs open on the monitor will be closed or moved to a different display.
- A limited selection of Augment3d Toolbar tools are available.
- Press [Shift] & [Displays] to enter or exit limited expand mode, or use the option in the gear icon menu.
These display options are also available in Setup > User > Displays > {Augment3d Display Behavior}.
- Normal Display - the display will behave the same as other display tabs.
- A locked tab will not be skipped.
- A single click or tap on the tab will draw focus to that tab.
- Channel Display - this mode uses the following rules:
- When focus is drawn to the playback status display, an Augment3d channel display will be brought to the front.
- [Shift] & [Live] will cycle through Augment3d channel displays alongside Live channel displays.
- Pressing [Live] or bringing a Live tab into focus will restore your last focused Augment3d channel display.
- Augment3d channel displays in the locked frame will not be skipped when using the [Tab] key to cycle through tabs.
- Control - the display will behave the same way Control Tabs do.
- Locked tabs will be skipped.
- A single click or tap will not draw focus.
- A double click or tap will draw focus to the tab.
Pixel Maps

- {Set Channel Locations From Pixel Map} - allows you to pull fixture locations from an existing pixel map in your show file. Specify the pixel map number and any X/Y/Z constraints. Select {Confirm} to place fixtures in your show at the same locations they exist in the pixel map.
- {Create Pixel Map From Channel Locations} - allows you to use your existing Augment3d fixture locations to create a pixel map. Specify the camera direction that the fixture locations will be pulled from and a pixel map number. Select {Confirm} to create a pixel map with fixtures at the same locations they exist in the Augment3d model.
- This option is governed by fixture selection. If no fixtures are selected, all fixtures in the Augment3d model will be added to the pixel map.
- {Create Pixel Map From Magic Sheet} - allows you to create a Pixel Map from an existing magic sheet. Specify the pixel map to create and the magic sheet to pull from. Select {Confirm} to create a pixel map with fixtures at the same locations they exist in the magic sheet.
Magic Sheets

- {Create Magic Sheet From Pixel Map} - allows you to create a magic sheet from an existing pixel map. Specify the magic sheet to create and the pixel map to pull from. Select {Confirm} to create a magic sheet with fixtures at the same locations they exist in the pixel map.
- {Set Channel Locations From Magic Sheet} - allows you to pull fixture locations from an existing magic sheet in your show file. Specify the magic sheet number and any X/Y/Z constraints. Select {Confirm} to place fixtures in your show at the same locations they exist in the magic sheet.
- {Create Magic Sheet From Channel Locations} - allows you to use your existing Augment3d fixture locations to create a magic sheet. Specify the camera direction that the fixture locations will be pulled from and a magic sheet number to create. Select {Confirm} to create a magic sheet with fixtures at the same locations they exist in the Augment3d model.
- This option is governed by fixture selection. If no fixtures are selected, all fixtures in the Augment3d model will be added to the magic sheet.
- Scale is measured as a ratio of pixels to 1 meter, and defaults to 80, which would create a magic sheet measuring 80 pixels for each meter in the Augment3d model. Enter a scale between 1 and 200.