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  • Addresses and Parameters in Eos Family Consoles

    When you open About with an empty command line in version 2.7 software (or higher), you may notice several different items being counted:

    • System Count
    • Defined Parameters
    • Patched Addresses
    • Unpatched Defined Parameters
    • Patched Channels
    • Allowed Output Addresses

    System Count Edit section

    System Count is the maximum number of addresses you can output. These addresses can be in any universe within your Allowed Output Addresses (defined below). In a multi-console system, the System Count is determined between the Primary and Backup console. Whichever console has the LOWER output count will define the System Count for your multi-console system. For example: If you are using an Ion Xe with a System Count of 1024 addresses as Primary and an ETCnomad Puck with a System Count of 512 as Backup, the System Count for your multi-console system will be 512 addresses. That way, if your Primary goes down for some reason, you will not lose the ability to output to the second half of your system.


    Defined Parameters Edit section

    The defined parameters field references the number of parameters that have been defined in patch. This includes parameters that have been patched to output addresses and those that have not.


    Addresses Edit section

    Patched addresses only calculates the number of addresses that have been used in patch (which counts toward available outputs).


    Unpatched Defined Parameters Edit section

    The unpatched defined parameters field is useful because even unpatched, but defined, parameters must be displayed and calculated in the fade engine. If you are running a large show, it is helpful to delete defined, but unpatched channels.


    Patched Channels (Eos Family except Element Classic) Edit section

    The console supports up to 16,000 channels. You can specify the highest channel number to use in the show file in Setup -> Show Settings. You can increase this setting to 99,999 channels (setting the highest channel number) and then use any 16,000 of those channels. About will show the current number of channels patched compared to the number of channels that currently exist in Patch. By default, channels 1 to 5000 exist in patch as “empty” channels. You can delete unused, empty channels to free up channel numbers for use elsewhere in your patch.


    Channels (Element Classic) Edit section

    The console supports up to 250 or 500 channels, depending on the allowed channel count. You can specify the highest channel number to use in the show file in Setup -> Show Settings. You can increase this setting to 99,999 channels (setting the highest channel number) and then use 250 or 500 of those channels.

    About will show the current number of channels patched compared to the number of channels that currently exist in Patch. By default, channels 1 to 250 or 500 exist in patch as “empty” channels. You can delete unused, empty channels to free up channel numbers for use elsewhere in your patch.


    Allowed Output Addresses Edit section

    Allowed Output Addresses is a range or ranges of addresses that can be assigned to limit the number of output addresses. Allowed Output Addresses is a setting in the ECU. Go to Settings>Network>Output Protocols>Allowed Output Addresses to make changes if needed.


    In versions prior to v2.7.0, this was limited to:

    • Parameters
    • Addresses
    • Channels

    Addresses and Parameters in Eos Family Consoles

    Parameters

    This item counts the number of Parameters currently used by all channels in patch. It counts all parameters, including virtual parameters and channels that are not patched to an address. While the total number of allowed parameters is the same as the total number of allowed addresses, it is possible to exceed this number. You may notice a dip in performance if this number far exceeds the address count.

    Addresses

    This item counts the number of Addresses currently patched. This is ultimately the number that is checked against the allowed count from the console or ETCnomad dongle and determines how many addresses will be output.

    Channels – Eos Family except Element

    The console supports up to 16,000 channels. You can specify the highest channel number to use in the showfile in Setup -> Show Settings. You can increase this setting to 99,999 channels (setting the highest channel number) and then use any 16,000 of those channels. About will show the current number of channels patched compared to the number of channels that currently exist in Patch. By default, channels 1 to 5000 exist in patch as “empty” channels. You can delete unused, empty channels to free up channel numbers for use elsewhere in your patch.

    Channels – Element only

    The console supports up to 250 or 500 channels, depending on the allowed channel count. You can specify the highest channel number to use in the showfile in Setup -> Show Settings. You can increase this setting to 99,999 channels (setting the highest channel number) and then use 250 or 500 of those channels.

    About will show the current number of channels patched compared to the number of channels that currently exist in Patch. By default, channels 1 to 250 or 500 exist in patch as “empty” channels. You can delete unused, empty channels to free up channel numbers for use elsewhere in your patch.