Recalling Palettes

Note: [Palette] and [Beam Palette] are used in the examples below. Element Classic users will need to use {Palette} and {Beam Palette}.

Palettes may be recalled from the control keypad, from direct selects, or from ML Controls (see ML Controls [Tab 5])

When palettes are recalled, all data is manual and will display in red. Recalled palettes are applied only to selected channels, therefore you must select channels before recalling a palette. If a selected channel or parameter has no stored value in the recalled palette, it remains in its current state. Palettes on direct selects will be highlighted if they are applicable for the current channel selection.

You can select all the channels included in a palette by pressing [Group] [Palette] [x] [Enter]. You can also recall an entire palette by pressing [Recall From] [Palette] [x] [Enter].

Note: If enabled in Setup, you can double click on a palette direct select button to quickly recall from the selected palette and put its content on stage. See Device > Displays for additional information.

Recalled palettes will appear as manual data for the specified channels. That data will appear as abbreviations of the palette type (IP3 = Intensity Palette 3, FP8 = Focus Palette 8, and so on), or as the palette label if defined/enabled in the displays settings in Setup (see {Show Ref Labels}). To see the numeric values behind any palette (or other referenced value), press and hold the [Data] key. To see the palette number behind the label, press [About] + [Label].

When palettes are recalled, channels with stored data in the palette will follow that data according to manual time settings. A manual time master fader can also affect the timing. See Manual Time Master.

Palettes may also be recalled using a time specified using [Sneak] [Time]. For examples on using [Sneak] [Time], see Sneak

You may also use groups to recall palettes. For example:

  • [Group] [1] [1] [Beam Palette] [5] [Enter]
  • [Group] [5] {Color Palette 6}

Palettes may also be recalled from the direct selects which automatically terminates the command line. To recall only specific parameters of a palette, select channels and the required parameters (or those not required, using the [-] key) in the command line.

The following are methods that can be used to recall palettes.

  • [selected channels] {direct select} - recalls the associated (IFCB) palette data for the selected channels.
  • [selected channels] [Palette] [n] [Enter] - recalls the associated IFCB palette for selected channels.
  • [Channel List] {edge} [Beam Palette] [n] [Enter] - recalls only the edge data from the specified beam palette for the selected channels.
  • [Group] [n] [Palette] [z] [Enter] - recalls all of the data in the palette and applies it to the selected group.
  • [Intensity Palette] [y] [At] [z] [Enter] - recalls the intensity palette for selected channels and sets all recalled intensity values to a proportioned level of their recorded states.

Note: The above example breaks the referenced link to the intensity palette. To maintain the link, the palette must be recalled without a modified intensity value. Calling back the intensity palette at full will also break this link.

When recalling palettes, only channels that are selected at the point of recall will be affected by the palette recall. The data recalled from a palette is referenced. To break the reference you may use {Make Absolute}.

  • [Channel List]{Edge} {Beam Palette} [n] {Make Abs} [Enter] - recalls only the edge data from the specified beam palette for the selected channels and makes that absolute data.

Palettes On Faders

Palettes can be mapped to faders. See Preset and Palette Fader Properties.

Presets and palettes can be used to create a temporary list of content that can be played back on a fader. See Temporary Fader Mapping.