About Palettes
Palettes are referenced data. This means that when included in presets, cues, or effects, changes to the contents of the palette are propagated into all of the places the palette is stored.
Palettes are a critical component when using automated fixtures and can save considerable programming time when editing show data.
Four Palette Types are available. When recording palettes, three softkey Palette Options are available.
Eos supports up to 1,000 palettes of each of the four types, which can be recorded as decimal (up to three places, 0.001) or whole number (up to 9,999.999). Palettes are automatically filtered into IFCB categories. Color data cannot be placed in beam palettes, intensity cannot be included in focus palettes, and so forth. This makes the process of creating palettes easier, faster and less work. If you need to create a reference that will include a mix of IFCB information, Presets can be used.
Palettes can be mapped to faders. See Preset and Palette Fader Properties.