Multi-Console Configuration
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Multi-Console Session Capacities
Available ways to combine Eos devices and their resulting capabilities and outputs.
Multi-Console Configuration in the ECU
Settings in the Eos Configuration Utility necessary or relevant for multi-console session configuration.
See Multi-Console Programming for information specific to working in a multi-console system.
Overview
Multiple Eos Family devices can be connected over a network to work together when Multi-Console Sessions. Devices in a session share and can edit the same show file.
Each device in a session runs in one of the Eos Device Roles, providing each device in a session with specific roles; for example, a Backup that can take over for the Primary if it goes offline, or a Client that allows you to remotely monitor and control your show away from the Primary.
Any multi-console system must first adhere to all relevant Eos Network Requirements and be set up according to Eos Device Network Configuration standards. A variety of additional settings can then be used to enable and configure multi-console connectivity.
- Multi-Console Configuration in the ECU details the settings for multi-console sessions available in the Eos Configuration Utility (ECU).
- Multi-Console Configuration in Eos details the settings for multi-console sessions available in Eos Setup.
Multi-console functionality is also used to save across the whole network, providing synchronized backup of your show file. All Eos Family and ETCnomad devices in the session will receive all show data updates and stage levels. If the Primary goes offline, the Backup will be capable of taking control of the system without a loss of show data or live output.