Multi-Console Configuration

This section explains how to set up multiple Eos devices for synchronized, interconnected use in a network.

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Eos Device Roles

Different roles that Eos devices can perform in a multi-console session.

Multi-Console Session Capacities

Available ways to combine Eos devices and their resulting capabilities and outputs.

Multi-Console Sessions

How to connect multiple Eos devices to start a session.

Multi-Console Configuration in the ECU

Settings in the Eos Configuration Utility necessary or relevant for multi-console session configuration.

Multi-Console Configuration in Eos

Settings in Eos Setup and Patch necessary or relevant for multi-console session configuration.

Eos Expansion Processing

Features and hardware to distribute a lighting system's outputs across more than one Eos device in a multi-console session.

See Multi-Console Programming for information specific to working in a multi-console system.

Overview

Multiple Eos Family devices can be connected over a network to work together when Multi-Console Sessions. Devices in a session share and can edit the same show file.

Each device in a session runs in one of the Eos Device Roles, providing each device in a session with specific roles; for example, a Backup that can take over for the Primary if it goes offline, or a Client that allows you to remotely monitor and control your show away from the Primary.

Any multi-console system must first adhere to all relevant Eos Network Requirements and be set up according to Eos Device Network Configuration standards. A variety of additional settings can then be used to enable and configure multi-console connectivity.

Multi-console functionality is also used to save across the whole network, providing synchronized backup of your show file. All Eos Family and ETCnomad devices in the session will receive all show data updates and stage levels. If the Primary goes offline, the Backup will be capable of taking control of the system without a loss of show data or live output.