Eos Family v3.3.0 Release Notes
Full Eos Family v3.3.0 Release Notes are available to download in PDF format at etcconnect.com.
About This Release
v3.3.0 is the latest software feature release for the Eos Family of control, and it is packed full of new features and improvements that allow you to expand your creativity.
Eos Expansion Processing
New to the family is Eos Expansion Processing, which allows you to divide up the workload of large rigs across multiple devices. With Expansion Processing, you can scale up outputs to levels which satisfy the most demanding productions, add temporary output to your existing system for a single show, or distribute processing loads across large spaces, localizing the processing near the output. Expansion Processing uses Eos’ rock-solid multi-console synchronization to keep all portions of the system moving in time. And because of its deterministic architecture and full-tracking backups, reliability and predictability are core to sessions of any scale. Perfect for commercial productions, film and studios, themed entertainment, museums and galleries, multi-venue facilities, and rental inventories, Eos Expansion Processing is a powerful new tool to help you realize the expansiveness of your creativity.
Device and Connection Health Reporting
Eos is built for real-time, no-fail environments, and that means you need to know the status of your system at all times. Health reporting has gotten a big makeover in v3.3, with clearer displays and messages, and devices sharing their health across the network, allowing you to stay informed regardless of where you’re seated. New Device and Connection metrics show in Green Light / Yellow Light / Red Light notifications, to let you know when a device or the session may be struggling. Devices report their health statistics into Health Cards, with summary and advanced sections, viewable from anywhere in the session. And when you call on Eos to do those big tasks, a new “working” indicator lets you know the device is busy, not unhealthy. Throughout the system, visible and hidden, we have improved connectivity, health, and reporting, to give you confidence in your healthy system, and to let you know if anything changes.
Magic Sheet Improvements
Magic Sheet editing has received several changes aimed at making you faster each time you create or edit a Magic Sheet. The new always-on toolbar and increment bar brings options to the surface, requiring fewer clicks and offering visibility into automated tools like renumbering. A new right-click or press-and-hold popup context menu puts your most-used tools directly next to your work (including new tools, like Renumber In Item). Nearly every tool now has a keyboard shortcut associated with it, to make changing between tasks easier. Pasting ranges of items remembers their offsets, and Paste now maintains all fields without renumbering (there is a new Paste Renumber tool). There are new options and designs for Timecode widgets and Faders, as well as tools brought in 3.2.10 and 3.2.11 - like proportional stretch tools, a new mirror tool, and more options for fields. It has never been easier - or faster - to build your ideal workspace in Magic Sheets.
Fader Tab Improvements
Faders are at the heart of quick changes to live playback in Eos. With v3.3, you get an entirely redesigned experience which includes multitouch support, updated graphics, and customizable layouts akin to Direct Selects. Now using faders on a touchscreen can be as powerful as a physical bank - unlocking more touch points for your most hands-on shows.
Eos Fixture Wizard
When you encounter a brand new fixture type, it can be confusing and time-consuming to build a new profile from the ground up. The new Eos Fixture Wizard takes you through a series of questions about the fixture profile you want to create, and guides you through the steps to create a fully integrated and useable Eos profile. The Wizard can be a great place to build simpler fixture profiles, or as a base for more complex units. When finished with the Wizard, you are returned to the full fixture editor - allowing access to any adjustments or complex features the Wizard didn’t ask about. With Fixture Wizard, getting from “nothing” to “something useable” is faster than ever.
Network Requirements
Systems in every discipline and at every level are getting more complicated. Eos and many of the show control and integrated tools users want now communicate on a network, and having a network which is designed for the real-time delivery of data, with aversion to risk and zero-to-little downtime, is a fundamental part of deploying successful lighting control systems. As such, we have done extensive research and development to provide comprehensive network requirements for Eos Family systems at multiple scales. These requirements document layouts and configurations for networks which support the types of communication utilized by Eos and common industry protocols like sACN. The goal is to provide users, specifiers, IT professionals, and other interested parties information on how to successfully deploy a network to support the work of a real-time lighting control system.
Additional Features and Improvements
- Pixel Map Media Synchronization - in Setup, a sync can be initiated which will push all Pixel Map media from the Host to all other connected Eos Family devices. This sync can be initiated from anywhere in the session, and fully replaces all files in the destination devices’ Media Archive.
- LED Parameter Curves - many LEDs do not fade linearly, making them difficult to match color-picking tools. The fixture editor now has the ability to set the curvature of the LED parameters in a fixture.
- Lumens for Augment3d - not all sources are the same brightness. Lumens live in the fixture profile (default: 10,000 lumens) and can be changed there, or overridden on a per-channel basis in Patch.
- Camera Touch Gestures in Augment3d (v3.2.10) - use multitouch gestures to pan, move, and dolly the camera in Augment3d.
- Target increases: 9,999 Groups, Subs, Cue Lists - more room to organize and grow your show.
- Channel increases: 100,000 channels, 150,000 parameters - more channels and parameters in support of Eos Expansion Processing.
- Remote Startup / Shutdown moved into Eos Settings - now located in Settings > Device > Config.
- Updated manual sections - full dictionary for OSC, release notes in the manual on-console for easier reference, and a new design for the online manual.
- Shell: select a sticky boot-up mode - instead of always auto-launching in the last mode, you can select a default mode into which the device will always boot.
- Changes to XYZ movements to minimize unwanted flips - live moves of fixtures in XYZ space have been improved.
- Four decimals for XY color parameter levels - allows input and display of four decimal places, common in XY color communication.
- UV LED emitters home to zero - UV LED emitters are left out of color picker control by default, and now they home to zero by default. If the emitter is not in a harmful range, these defaults can be changed in the fixture editor.
- Improved displays for the Apex Processor - more menus, including a cue list screen, a main playback screen, and more.
- Over 700 bug fixes and minor improvements - improvements system-wide to keep you expanding your creativity.
Compatibility
Eos on Windows & macOS
Eos can be installed on Windows and macOS to view and edit show files offline, or to connect to a visualizer. In order to output to a lighting system, an ETCnomad license dongle is required.
Hardware Requirements
- Computer running Windows 7 (64-bit) or higher, or macOS 10.15 (Catalina) or higher
- Multicore processor with clock frequency higher than 2.0 GHz
- 3.5 GB free disk space or higher
- 2 GB RAM or higher
- Screen resolution of 1920x1080 or higher
- 64 MB video card or higher
- Direct X 11 or higher installed (Windows only)
- RJ-45 Ethernet network adapter (required to communicate with a lighting network and gateways for output)
- USB-A ports for connection of ETCnomad license key and output accessories
Network Protocols
sACN
Eos v3.3.0 is compatible with all products that meet or exceed ESTA ratified standard ANSI E1.17 2006 Architecture for Control Networks (ACN) and ANSI E1.31 Streaming ACN (sACN) for the output of streaming levels.
Art-Net v1-4
Eos v3.3.0 is compatible with all products that utilize Art-Net versions 1 through 4 for DMX-over-Ethernet output of streaming levels.
Augment3d
In order to use Augment3d on a console, the console must have at least one Display Port connector. Augment3d is limited to Low or Medium render qualities when used on a console.
Alternatively, a computer can be tethered to run Augment3d for consoles that do not have at least one Display Port connector, or to access High and Ultra render qualities.
For the most up-to-date specifications for Augment3d on Windows and macOS, visit etcconnect.com/etcnomad/performance.
MVR and Vectorworks Import Support
Eos offers support for model and fixture import from Vectorworks into Augment3d.
Eos v3.2.0 and newer utilize Vectorworks' MVR export to move model and fixture data, and require Vectorworks 2023 Service Pack 3 or later. Older versions of Eos use generic 3D exports from Vectorworks for models, and an ETC-made plug-in for fixture data.
For more information, see Augment3d > Fixtures in Augment3d > Importing Augment3d Fixtures in the Eos Family User Manual. For legacy installation instructions, see Appendix > Vectorworks Augment3d Plug-in.
Availability
Download the Eos v3.3.0 software and learn more at etcconnect.com/eos-software.
Installation Instructions
- If necessary, first download the Eos v3.3.0 software from the link above.
- Transfer the zipped installer to a USB storage device. Navigate to Settings > General in the ECU by exiting Eos via Browser > Exit, or by selecting {Launching in...} as the device boots.
- Insert the USB storage device and scroll down until you can press {Software Update...}. Any valid Eos installers detected will appear in a pop-up list.
- Press {Install} and follow the instructions to install Eos v3.3.0. Your device will automatically restart when the installation is complete.
CAUTION: In order for multiple Eos Family devices to connect (including consoles, processors, video interfaces, and Eos on Windows and macOS), all devices must be running the same software version, have the same fixture library version installed, and be set to the same language, or they will not connect.
Fixture Library Updates
Fixture library updates are periodically released separately from Eos software. Fixture library updates can be installed via the same update process as Eos software, and include their own release notes. The ETC Fixture Library Hub is available at fixture-library-hub.etcconnect.com.
Firmware Updates
Eos software installations occasionally include firmware updates for hardware modules within your device. Firmware can be updated via the ECU. For more information, see the ECU > Settings > Maintenance > Firmware Update section of the Eos Family User Manual.
CAUTION: A power cycle of the console is generally required when updating hardware modules.
Notes for macOS Users
- When Eos is launched for the first time on macOS, users may be prompted to open System Preferences to enable access to Input Monitoring, allowing Eos to properly interface with programming and fader wings.
- When Eos is launched for the first time on a Mac with an Apple silicon chip, users may be prompted to install Rosetta2 and reboot before continuing.
- When an object is added to a Magic Sheet for the first time, users may be prompted to open System Preferences to enable access to accessibility features.
Resources
Eos Family User Manual |
Eos Family Support and Troubleshooting |
Eos Family Resource Hub |
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etcconnect.com/ eos-manual |
support.etcconnect.com/ eos-family |
etcconnect.com/ eos-home |
ETC manuals in portable document format (PDF) are available for download at etcconnect.com.
For additional resources and information, see Eos Family Resources.
Release History
For more information about all previous Eos versions, software downloads and release notes are available at etcconnect.com/all-eos-software.
Select a version to expand the list of changes, or use the Expand All button in the topic toolbar.

Effective 2025-May-29
- Support for the TK 10 Target Key Rackmount Accessory.

Effective 2025-May-01
- Support for the TK 10 Target Key Accessory.
- Fixes for Magic Sheet object parameter and category selection.
- Magic Sheet objects can use the Notes and Scenes fields.
- Multi-console sync and stability improvements.
- Other improvements and bug fixes.

Effective 2024-Nov-21
- Magic Sheet improvements:
- New Mirror Tool.
- Redesigned Flip Tool.
- New Stretch Tool.
- Non-intensity parameters can be mapped in object fields.
- Reorganization and cleanup of editor menus.
- Show preview of objects when placing them from the editor.
- Other improvements and bug fixes.
- Augment3d improvements:
- Touch gestures can be used to change the camera position and orientation.
- The Materials dock is now open by default.
- Bump button option for “On” for submasters.
- Smoother transitions with Track SEM Focus Palettes, allow nesting of Track SEM Focus Palettes into Presets.
- Other improvements and bug fixes.

Effective 2024-Aug-28
- Fixes for a few edge-case crashes in multiconsole sessions.
- Improvements for CSV exports, CSV imports, and GDTF imports.
- Gobo search menu added to Gobo Wheel editor in Patch > Attributes.
- New Magic Sheet options for command line User # and Label.
- Other improvements and bug fixes.

Effective 2024-May-21
- A revamped gobo search in Patch > Database > Gobo.
- Pixel Map fixture layout import and export via CSV.
- Element 2 fader board firmware v2.0.2.3.
- Other bug fixes and improvements.

Effective 2024-Nov-21
- Reinstated Rosco and GAM library assets.
- Bug fixes and improvements in Patch, GDTF import, and Augment3d.
- Firmware for Apex consoles and Processor, to increase stability.
- Fixed a bug where deleting channel parts in Patch would crash Eos.
- Other bug fixes and improvements.

Effective 2024-Feb-26
- Improves GDTF imports.
- Includes firmware for Apex keypads and Windows 10 based Element 2 playback modules.
- Bug fixes and improvements.

Effective 2023-Oct-25
- [Shift] & [Stop/Back] could put Primary and Client devices in different active cues.
- Workaround: a [GoToCue] [##] [Enter] will re-sync all devices.
- Network storage directories produced errors when executing a save.
- [Go] and [Stop/Back] presses on Apex main fader pair can be missed while backlights are fading.
- Fix: update the Apex Main Playback module to v1.1.3.1 firmware from the Shell.
- Workaround: ensure Apex is awake (not dimmed) before executing [Go] or [Stop/Back] commands. [Shift] or [Clear] are safe ways to wake up the console.
- Recalling a Snapshot with Blind Spreadsheet view was not switching format to Spreadsheet.
- New From Template now preserves the Park buffer through the file load.
- CMY color changes were not causing a Live Move.
- ETCnomad devices could accumulate false instances of wifi adapters.
- Updating a Palette reference currently used by a Sub would Sneak to the previous Palette value.
- Added {Allow App Connections} and {Visible to Mobile Apps} to the Macro Editor.

Effective 2023-Sep-20
- Basic fixture import via General Device Type Format (GDTF).
- Fixture editor improvements and bug fixes.
- Show control list bug fixes.
- Magic sheet bug fixes.
- Shell popup dialog improvements.
- Apex display reliability improvements.
- Fixed:
- Pixel maps could use additional emitters when at source points of the gamut.
- Disabling WiFi in macOS could cause Eos to hang or not launch.
- Partitions with thousands of channels could make the partition display sluggish.

Effective 2023-Jul-13
- Playback, multiconsole, and synchronization bug fixes & improvements:
- Changing any Setup option could cause some address levels to snap to 0 and then back again.
- Extremely long file transfer times could be experienced on multiconsole systems.
- Undo could experience significant slowdowns.
- When the PSD is visible, it could slow down the fade engine refresh rate on very large shows.
- Channel Filters with a very large number of channels could cause low sACN refresh rate.
- Effects playback, out-of-sequence, and data management optimizations.
- General cue-firing performance improvements.
- General improvements:
- In Patch > Universe Preview, the default view is now Port/Offset, and the controls have been moved into the UI.
- In previous versions, setting the per-channel shutter order in Patch > Attributes altered the shutters in the Augment3d model separately from the fixture profile. This has been fixed. A reminder that adjusting Augment3d shutters to match reality is done in the fixture profile editor. See this ETC support article: The Complete Guide to Shutters in Augment3d.
- Trackball use has been improved.
- Console sounds on Mac have been fixed.
- Over 100 bug fixes and improvements.

Effective 2023-Jun-01
- Critical firmware upgrade fixes.

Effective 2023-May-17
- Eos v3.2.1 includes firmware v2.2.0 for newer console I/O cards and Gadget II. This firmware restores missing functionality from devices made after July 2022:
- RDM functionality on DMX ports.
- ETC device firmware updates via DMX ports.
- Local contact closure and relay functionality.
- Dimming of face panel backlight and indicators.
- Live dimming of Littlite during brightness level adjustments.
- With this firmware installed on affected devices, all consoles and Gadgets will have full feature sets, regardless of ship date. For more information, please visit etcconnect.com/eos-update.
- Bug fixes and performance improvements.
- The Eos Family User Manual is now available in Spanish.

Effective 2023-Apr-14
- Setup > Device improvements:
- Some items from other areas of Setup have been moved into Device Settings, to encapsulate all settings that affect an Eos device.
- Device Profiles have been introduced:
- When a save is executed, all online devices will have their Device Settings saved into a Device Profile in the show file. These profiles can be accessed via Setup > Device > Device Profiles for copying or transferring settings between devices.
- When a show file is loaded, items in Setup > Device are not automatically loaded. A user must manually change settings, or retrieve them manually via Device Profiles.
- In Eos v3.2, Device Profiles can only be created from a save operation, and can be deleted from the show file. Fuller management of Device Profiles is coming in future development.
- Network interface settings have been moved from the shell into Setup > Device > Network. These changes can still be made in the shell before entering Eos for pre-launch configuration.
- Many settings no longer require a restart. For those that still require a restart (such as IP address or device name changes), warnings are given before the setting is changed.
- Output Protocols improvements:
- sACN and Art-Net output protocol configurations have been moved from the Shell into Patch > Protocols. These settings are now stored in the show file, and are automatically loaded upon opening a show file.
- sACN and Art-Net support multicast, broadcast, and unicast output, individually or simultaneously, on a per-universe basis.
- sACN supports per-universe priority overrides.
- sACN supports disabling the per-address priority packet from being sent (commonly referred to as the DD Packet) on a global or per-universe basis.
- All settings in Patch > Protocols can be adjusted via the command line, and hence learned into a macro.
- Color Control Improvements:
- Color Configuration has been added to Patch > Fixtures for additive luminaires. Color Configuration allows the user to define the field-measured properties of a luminaire into the fixture profile, allowing for more accurate control by Eos’ color mixing tools. Color Configurations are stored in the fixture profile, in the show file. A guide to field measurement is available for download.
- Fixtures with factory-provided Color Configurations are indicated in the Fixtures list with a small CIE XY icon.
- Eos will dynamically make gamuts out of the additive color parameters defined for a fixture profile. This will allow for any emitter combination to be used with the color tools, including white light chips. This also means two-color systems, like a warm-white & cool-white fixture will work. Parameters named “UV” are automatically excluded from gamuts, but can be added in the Color Configuration setup of a fixture profile if the user deems it to be safe to be included.
- CIE XY control has been integrated into Eos’ color tools, and via the command line. This includes support for CIE XY native fixtures, as well as virtual control on the command line via the parameter tiles and the CIE ‘X’ and ‘Y’ bars in the color picker.
- On the CIE color pickers, the Kodak ProPhoto space is now a toggleable layer.
- Augment3d improvements:
- Augment3d accepts direct MVR imports from Vectorworks for fixture and model data (requires Vectorworks 2023 SP3 or higher). No plug-in will be created for Vectorworks 2023 - use MVR export to obtain an importable file. MVR from WYSIWYG R46 and later can also be imported.
- glTF imports are accepted from Capture 2022.0.29 and later.
- Augment3d has added Zones, which are volumes that can be added to the model space, and interact with fixtures whose beam intersects the Zone. Behaviors include Keep Dark, Make Bright, Make Palette/Preset, and Macro Trigger. Zones can have channel filters, state filters, and timing attached to them. Zones can be nested under Scenic Element Movable (SEM) channels to be hidden/visible, and to move.
- Zones use a new temporary data type, called Override Data, which sits above manual data and below park data, and is non-recordable.
- Focus Palettes have a new "Track SEM" column. When a Scenic Element Movable (SEM) channel is patched, a Focus Palette can be associated with that SEM channel number. Any moving fixture that is put into that Focus Palette will find and begin tracking the SEM in the Augment3d model space until it is no longer in that Focus Palette. Any data stored in the XYZ parameters of a Focus Palette that is associated with an SEM will be used as an offset to the central SEM node.
- Augment3d materials can have individual overrides applied to sub-objects from the inspector window.
- Objects in Augment3d can now have their pivot point redefined from the inspector window.
- Asset imports come through a unified popup, whether Augment3d is being run in-console or on a tethered machine.
- Tethered devices now respect the connected Eos’ extinguish mode.
- A search has been added to the Macro Editor. [Shift] & [About] will open the search, typing and up/down arrows assist in search, and enter will place the command into the editor and select the search text to begin a new search.
- Custom Encoder Map logic for maps with multiple fixtures assigned now uses “OR” logic, instead of the previously required “AND” logic, when applying maps to a channel selection.
- A template show file can be defined in the Shell > Settings > General. Once defined, a user can start a new, unsaved show file by going to Browser > File > New From Template.
- Update Intensity Cue Only is a modifier in the Update dialog, and can be toggled on in Setup > User > Record Defaults.
- Preheat Preset is defined in Setup > System > System, and is set for each channel in Patch > Attributes > Preset.
- WiFi Remote settings are no longer in the Shell, and only exist within Setup > System > Mobile Apps, and their connection is enabled by default.
- Eos Software and Library downloads which are "double-zipped" can be installed without removing the first zip.
- Importing .svgz files is supported.
- Record Effects In Presets is a toggleable option in Setup > User > Record Defaults.
- Effects received many bug fixes, including:
- In Blind, Preset Copy To and Recall From include Effects
- Offset works on Steps and Actions, and allows variables to be applied in ranges across multiple steps.
- In Blind, Copy To includes Stop Effect commands.
- [RecordOnly Preset] and [Update Preset] add or remove manual effects, even if [Plus Effects] isn’t specified.
- [Chan 1 Effect At QOnly] in Blind is an acceptable syntax.
- Font colors for effects have been cleaned up to be more accurate to an effect’s state.
- Marking a channel that only has an effect on intensity no longer makes the channel active.
- Moving a cue with an effect no longer creates a move instruction for that effect.
- Inhibitive subs are no longer affecting absolute effects with background values twice.
- Cue Alert timing allows a user to input or learn timing between manual [Go] presses. Once defined, the Cue Alert time will count down the time associated with the pending cue, so an operator gets a sense of when the next [Go] is expected. Upon reaching 0 seconds, the Cue Alert stays at 0, there is no automatic action taken from a Cue Alert completing. There is a Cue Alert column in the PSD (hidden by default), and timing can be input using [Cue X] {Alert Time}, or learned using [Learn] {Learn Alert Time}.
- Apex Scroll Faders are independently pageable by pressing and holding a [Page +/-] key and moving any scroll fader.
- Sneak commands accept [Delay] in their execution.
- The user manual (Tab 100) has received some improvements:
- The Ion Classic and Element Classic User Manuals have been integrated into the Eos Family User Manual, which now covers all consoles compatible with Eos v3.2.
- Additional features, including a popup keyboard, back/forward buttons and a breadcrumb title, keypad navigation, and search that scans all text - not just titles.
- Deleting a cue with an attached Scene will move that Scene to the subsequent cue.
- Zoom tools were added to the Pixel Map Editor (Tab 9) and Pixel Map Preview (Tab 10) in the config gear.
- OSC commands exist for controlling channels via Override Data.
- Hue & Saturation encoders have returned when using CMY fixtures.
- Filters have more prominent CIA Parameter tile graphics when active, and while editing.
- There is simplified software versioning in the shell, with a popup for more details.
- There have been various CSV export improvements.
- There is a Flexi option in Staging Mode to show only channels affected by Staging levels, called {Stage}.
- The device clock can be changed by clicking or touching the clock in the top bar of any monitor. Time is still managed by the OS on Nomad installations.
- ~700 bug fixes, performance enhancements, and optimizations.