Importing Show Files

Eos supports the import of a variety of files.

Note:  Eos supports ASCII show file import from a number of other control consoles, including the Congo/Cobalt, Obsession, Expression and Emphasis product lines, as well as the Strand 500 Series. Please note that all show files must be saved in an ASCII format prior to importing them into Eos.

CAUTION:  The way data is stored and used is often different between different consoles. Imported data may not playback exactly the same between consoles. Not all data (such as effects and macros) may be imported. This varies by product.

Importing Show Data

You have the option of importing standard USITT ASCII (.asc), .csv, or Lightwright (.txt or .asc) from the Show File Archive, a File Server (if connected), or a USB device.

Note:   .asc file must be imported using the USITT ASCII option, even if it is a Lightwright file.

To import a show file, navigate within the Browser to: File > Import > (Type of file to import) and press [Select].

If you are importing an USITT ASCII file, you will have two options, Import as Library Fixtures or Import As Custom Fixtures.

It is recommended to use Import as Custom Fixtures.

Navigate to the desired storage location and press [Select]. When using import, Eos displays only the available files. Navigate to the specific file and press [Select].

Note:  Not all data is saved to a .csv file. It is recommended that you first export as a .csv file, modify the file as needed, and then import. See Exporting a Show File for more information.

Choose the aspects of the file you wish to import (all are selected by default). If "Merge Data" is not selected, the ASCII data will overwrite your current show data. If "Merge Data" is selected, the ASCII data will be merged into your current show.

Importing Augment3d Objects

The Import menu also contains options for importing fixture data from Vectorworks as well as Scenic Models and Scenic Materials for use in Augment3d. For more information, see Importing Augment3d Objects, Materials, and Vectorworks Augment3d Plug-in.