Graphics

Quality

The following graphics quality options are available:

  • Low - no realtime lighting, simple beam indicator, low-texture resolution, no anti-aliasing, no shadows
  • Medium - realtime lighting, low beam quality, medium-texture resolution, no anti-aliasing, no shadows
  • High - realtime lighting, medium beam quality, high-texture resolution, anti-aliasing, medium-resolution hard shadows
  • Ultra - realtime lighting, high beam quality, high-texture resolution, anti-aliasing, high-resolution soft shadows

On Eos Family consoles, Augment3d render quality is limited to Low or Medium. A tethered computer is required for High or Ultra.

Also available via Toolbar > Performance Indicator.

Refresh Rate (FPS)

The maximum refresh rate attempted by Augment3d. By default, this is set to 30 frames per second. This can be adjusted higher or lower in a range from 5 - 60 FPS, but will be ultimately limited by the graphics processor on the device running Augment3d. Also available via Toolbar > Performance Indicator.

Resolution Limit

Note: This option is only available for Eos Apex consoles and ETCnomad on Windows and macOS.

Sets the Augment3d resolution. The following options are available:

  • 2160p - 4K
  • 1440p - 2K
  • 1080p - Full HD
  • 720p - HD
  • 480p
  • 360p
  • 240p

Defaults to 1080p. Lower resolutions may result in improvements to Augment3d performance. Also available via Toolbar > Performance Indicator.

Lighting

Sets the lighting mode. The following lighting options are available:

  • Pass-Through - light passes through objects. Least resource-intensive.
  • Approximated (default) - light will pass through an object if all corners of the beam do not hit that object. Moderately resource-intensive.
  • Realistic - accurately-modeled light. Most resource-intensive.

Note: Console output will stay consistent regardless of Augment3d performance.

Also available via Toolbar > Performance Indicator.

Light

Sets the overall intensity of the simulated light. Also available via Toolbar > Light.

Note: This only affects the intensity of the simulated light beams in Augment3d, not the intensity values of the fixtures themselves.

Haze

Sets the overall haze level. Also available via Toolbar > Light Tool.

Smoke

Toggles animated haze smoke particles on or off.

Ambient Light

Sets the color and level of ambient light. Also available via Toolbar > Light Tool.

Bloom*

Controls the amount that simulated light in the scene reflects on objects to make them glow. Also available via Toolbar > Light.

Bloom Diffusion*

Adjusts the concentration of the bloom effect. Also available via Toolbar > Light Tool.

Saturation*

Sets the overall saturation of colors in the Augment3d model.

Contrast*

Sets the overall contrast of the Augment3d model.

Note: Settings marked with an asterisk (*) are only applied in High and Ultra quality settings.