By Type Palettes

Storing a By Type Palette

If {By Type} is used when recording, the lowest number channel of each fixture type will be the default channel. Generally, when storing by type palettes, you will want only one channel of each fixture type in use. Any additional channels in that fixture type will be recorded with discrete data.

  • [1] [Thru] [5] [Record] [Int Palette] [1] {By Type} [Enter] - Channels 1 through 5 are saved to Intensity Palette 1. Channels 1 through 5 are of the same fixture type. Channel 1 will be the default channel and channels 2 through 5 will be saved with discrete data.
  • [1] [Thru] [5] [Record] {Intensity Palette 1} [Enter] - If a by type palette is recorded without using the {By Type} softkey and the default channel is included in the record, the default channel’s level will change and all other changes will be discrete.
  • [1] [Thru] [5] [Record] {Intensity Palette 1} {Discrete} [Enter] - If a default channel is included in a record where {Discrete} is used and another channel is tracking it, the default channel will be changed to having discrete data and the lowest numbered tracking channel will become the new default channel. All other channels in the record will also have discrete data.

Editing By Type Palettes in Blind

Note: [Color Palette] and [Beam Palette] are used in the examples below. Element Classic users will need to use {Color Palette} and {Beam Palette}.

In Blind, the default channel’s levels will display in blue, discrete data for the other channels will display in white, and any channels that are using the default channel value will display in magenta.

  • [3] {By Type} [Enter] - makes channel 3 the new default channel for that device type. If another channel for that type was the default channel, its data will now be discrete.
  • [1] [0] [Thru] [2] [0] {Discrete} [Enter] - changes the levels for channels 10 through 20 to discrete. If any of those channels are default, the lowest numbered tracking channel will become the new default channel.
  • [5] [Thru] [8] [At] [Enter] - removes the discrete data for channels 5 through 8. They will now use the default channel’s values.
  • [Color Palette] [2] {Discrete} [Enter] - changes all tracking and default channels to discrete.
  • [Intensity Palette] [5] {By Type} [Enter] - makes the first channel of each device type a default channel.
  • [Beam Palette] [3] {Cleanup} [Enter] - converts palettes created in earlier versions of Eos Family software to by type palettes. If by type channels exist in this palette, {Cleanup} will convert any discrete levels that match their by type channel's level to tracks.

{Make Null} can be used with by type palette when you wish to withhold a channel from responding to a by type palette recall. The data will still display but will be in gray with a “N”. See {Make Null}.

Updating By Type Palettes

Pressing {By Type} after an [Update] command, with a channel tracking but no default channel included in the update, will cause the lowest numbered tracking channel's level to be updated into the default channel. The tracking channel will remain tracking. This means that when updating a default value in a by type palette, you don’t need to know the default channel number.

When a default channel is included in an [Update] command without using {By Type} and another channel is tracking it, the default channel’s data will be changed to discrete. The lowest numbered tracking channel will then become the new default channel. Any other updated channels will be made discrete.