External links can be used to trigger actions such as macros, show control, or snapshots. Additionally, you can enter instructions that sync the Go of other cue lists.
When you press {Execute}, the softkeys will change to {Time Code}, {Macro}, {Relay}, {On}, {Off}, {Snapshot}, {OOS Sync}, {Go After Loop}, {MIDI Raw}, and {String}.
Note: For information about using {Relay}, {Time Code}, and {MIDI Raw}, see the sections on Relay Outputs, Time Code, and Midi Raw.
To trigger a macro:
To trigger a snapshot:
To trigger a relay either on or off:
To trigger a specific cue on another fader:
To trigger cue lists press:
When cue list triggers are set, the system will automatically execute same numbered cues on the associated cue list. For example, assume that the last instruction above was applied to cue list 1, cue 1. When cue 1/1 is executed, any cues numbered “1” in cue list 2 will be executed accordingly. If there is not a cue 1 in that list, no action is taken. If there are cue numbers on secondary cue lists that are not in cue list 1, those cues are skipped and the subsequent cue taken as an “out-of-sequence” cue when triggered.
When cues are taken on the primary list out of sequence, only like-numbered cues on the secondary lists will be replayed. For example, if you go to cue 12 on the primary list, and there is a cue 12 on the secondary list, cue 12 on all lists is executed. However, if cue 12 does not exist in the secondary list, that list will be unaffected by the go to cue command. Out of sequence sync can be enabled to make sure secondary lists assume the same position in the show as they would on linear playback.
{OOS Sync} can be used to change that behavior per cue list.
When OOS Sync is enabled, any out of sequence cue fired from a cue list that is synced with another cue list will trigger the earliest cue that exists if the correct cue does not.
{OOS Sync} is disabled by default. When enabled, OOS Sync will display in the cue list index's external links column. {OOS Sync} should be enabled in the secondary lists, not on the list that contains the execute command.
Example:
Cue list 1 is synced with cue list 2. Cue 1/3 is fired. Since cue 2/3 does not exist, cue 2/2 will fire instead. If OOS Sync was disabled, a cue in cue list 2 would only fire if it has the same cue number as cue list 1.
{Go After Loop} will execute the next cue after a follow link/loop sequence has ended. By default, the loop will end with the last cue in the sequence. {Go After Loop} will use the follow time assigned to the last cue in the sequence.
To remove an external link: