CCT |
0 |
3200 K |
|
1–165 |
1900–6000 K
|
CCT values increase by 25 for each DMX value (1 = 1900 K, 2 = 1925 K, etc.). |
166–254 |
6050–10,450 K |
CCT values increase by 50 for each DMX value (166 = 6050 K, 167 = 6100 K, etc.). |
255 |
5600 K |
|
Curve |
0–9 |
Incandescent |
|
10–19 |
Linear |
|
20–29 |
Incandescent Red Shift |
In Direct Mode, the fixture uses Incandescent instead of Incandescent Red Shift. |
30–39 |
Linear Red Shift |
In Direct Mode, the fixture uses Linear instead of Linear Red Shift. |
40–49 |
Quick |
Incandescent curve with DMX smoothing turned off |
50–255
40–255
|
Reserved |
All modes use Incandescent in the range of DMX values for Reserved. |
Fan |
0–9 |
Auto |
|
10–19 |
Off |
When the fixture gets too hot, the fixture reduces the intensity instead of turning on the fan. |
20 |
Slow |
Minimum fan speed.
When the fixture gets too hot, the fixture reduces the intensity instead of adjusting the fan.
|
21–248 |
Linear Increase in Speed |
When the fixture gets too hot, the fixture reduces the intensity instead of adjusting the fan.
|
249 |
Fast |
Maximum fan speed (100%).
When the fixture gets too hot, the fixture reduces the intensity instead of adjusting the fan.
|
250–255 |
Auto |
|
Mix |
0 |
Full Studio |
|
1–254 |
Linear interpolation from Studio to RGB |
|
255 |
Full RGB |
|
Strobe |
0 |
No Strobe |
Shutter open |
1–40 |
Dark Strobe |
Range is 1–40 Hz. |
41–80 |
Bright Strobe |
Range is 1–40 Hz. |
81–120 |
Pulse Strobe |
Strobe includes a fade up and fade down on each pulse. |
121–160 |
Random Strobe |
Strobe pulses at random intervals. |
161–200 |
Flicker Effect |
Strobe pulses at random intervals and at random intensity levels. |
201–240 |
No Strobe |
Shutter open |
241–254 |
LEDs Off |
Shutter closed |
255 |
No Strobe |
Shutter open |
Tint |
0 |
Neutral |
|
1–127 |
Linear between +10 and 0 |
Tint shifts toward green (+10) as the DMX value decreases to 1. |
128 |
Neutral |
|
129–255 |
Linear between 0 and -10 |
Tint shifts toward magenta (-10) as the DMX value increases to 255. |
Tuning (Color calculation method) |
0–49 |
Brightest |
Calculation uses a combination of LEDs to produce the brightest version of the selected chromaticity.
|
50–149
|
Spectral
|
Calculation uses a combination of LEDs to produce the best spectral match of the selected chromaticity. The Spectral option results in higher color rendering, but lower intensity levels.
|
150–170 |
Expanded mode: Reserved
|
This range is reserved for future development, but currently outputs the Brightest color calculation method.
|
Studio mode: Metamer (linear adjustment from ‑1 to 1) |
Manually tune the metamer using the Spectral calculation method. |
171–255 |
Reserved |
This range is reserved for future development, but currently outputs the Brightest color calculation method.
|