Bump Button Timing With Submasters
Each submaster bump can have three different timing values: Up fade, Dwell, and Down fade (see Submaster Properties). The default timing is set so that the bump functions as an “on” flash key for additive submasters and an “off” flash key for inhibitive submasters. Effects on submasters will follow submaster timing, unless timing has been placed in the effect itself.
Note: At any time, the fader can be used to manually override fade progression or a submaster triggered with time.
To add bump button timing live:
- [Sub] [8] [Time] [3] [Time] [4] [Time] [3] [Enter] - adds a 3 second up fade, 4 second dwell and 3 second down fade to submaster 8.
- [Sub] [2] [Time] [Time] {Manual} [Time] [3] [Enter] - adds a manual dwell time and a 3 second down fade time to submaster 2. When the bump is pressed and held, it will flash on and stay on until the button is released. It will then begin the down fade.
- [Sub] [4] [Time] [3] [Time] {Hold} [Enter] - adds a 3 second up fade time, and a hold dwell time. When the bump is pressed, the up fade starts. Once at the target value it will remain there until the button is pressed again. The down fade will bump to zero.
- [Sub] [3] [Time] [Enter] - resets all time for submaster 3 to default (Up = 0, Dwell = Manual, Down = 0).