Running an Effect from a Submaster
The way effects are played back from a submaster depends on its mode, and whether the submaster is set to be a proportional fader or an intensity master.
Below is an example of four different submasters, in different modes, with the same effect stored to them.
Effect on an Additive/ Proportional Submaster
The submaster contains the intensity, pan/tilt data, along with the effect. Pressing the bump button starts the effect. The fader controls values not affected by the effect. Pressing the bump button again stops the effect.
Effect on an Additive/ Intensity Master Submaster
Pressing the bump button marks the lights, and starts the effect. The fader brings up any intensities stored in the submaster. Pressing the bump button again stops the effect.
Effect on an Effect/ Proportional Submaster
Pressing the bump button starts the effect. The fader controls the rate and/ or size based on the effect’s entry behavior. Pressing the bump button again stops the effect.
Effect on an Effect/ Intensity Master Submaster
Pressing the bump button starts the effect. The fader controls the rate and/ or size based on the effect’s entry behavior. Pressing the bump button again stops the effect.
In other words, there is no difference between a proportional fader and an intensity master when the submaster is configured to be an effect submaster.