{Make Absolute}
Referenced data can be transformed into absolute data using the {Make Absolute} softkey. This softkey is available in Live or Blind. Referenced data is channel/ parameter data that is derived from a palette or preset. {Make Absolute} can be used to leave a parameter unchanged, but break its palette or preset reference.
The following examples illustrate how to change referenced data into absolute data:
- [4] {Make Absolute} [Enter] - selects channel 4 and makes any referenced data for that channel absolute data.
- [7] {Color} {Make Absolute} [Enter] - selects channel 7 and makes its color data absolute.
- [3] [Thru] [9] {Color} {Intensity} {Make Absolute} [Enter] - selects channels 3 through 9 and makes their color and intensity data absolute.
In each of these examples, the channel display will change to show the result of the command. Wherever the reference was previously indicated (IP, FP, CP, BP, Pr), an absolute value (numerical) will be seen.
In Live, data that is changed to absolute is also made manual, thereby requiring a record or update instruction if the results are to be maintained.
{Make Absolute} can also be used in conjunction with an update command, allowing a cue to be updated while also breaking the reference to palettes or presets that were manually modified.
- [Update] {Make Absolute} [Enter] - updates the active record target. Any manual values that were modifications to a palette or preset stored in the cue will be updated as absolute data in the cue. The reference will be discarded.