is a 3D programing environment that will be part of Eos v3.0 software. It
combines the power of previsualization, live interaction, and augmented reality
to allow Eos users to program from a new perspective. Augment3d is pronounced
will be putting Augment3d into public beta mid-summer 2019 and anticipate an
early fall 2019 release.
can be installed on any Eos family consoles that have a DisplayPort on the back
and are running Windows 7 or newer. Alternatively, Augment3d can be installed
on a separate Mac or PC and connected to a console network.
is provided as part of the free Eos v3.0 software, and will be available
with all new shipping consoles.
supports most major 3D files such as .3DS, .DXF, .OBJ, .FBX and many others.
but to a lesser degree than automated fixtures. More enhancements are planned,
supports the standard options for 3D positon, rotation and scale. This allows
you to position and resize your objects and use them however you’d like.
fixtures inside of the Eos patch engine now have fields for X, Y, Z position and
rotation. Once you set any of these properties, fixtures are automatically
added to Augment3d.
automated fixtures will work, but we are starting with 60 of the most common
fixtures with calibrated profiles. Fixtures that do not have calibrated
profiles can still use a generic Augment3d profile. We will continue to add
fixtures profiles over time. Calibrated fixtures can be requested at firstname.lastname@example.org.
allows you to automatically calculate the positions of your fixtures and
represent them in Augment3d. To do this, you focus all of your fixtures to four
reference points in your space. These points are arbitrary, but selecting points
that are further apart will lead to better accuracy. Record four Focus Palettes for your fixtures
at these points. Within the Augment3d model, place these reference points. You
can now run the calculation engine and Augment3d automatically determines where
the fixtures are.
natively integrates into Eos- just turn on the fixtures in Eos and Augment3d
will visualize them. You can visualize most Intensity, Focus, Color, and Beam
parameters in Augment3d.
Augment3d follows the status of the console it’s attached to. If the console is
in Live then Augment3d will represent the Live data. When the console switches
to Blind, Augment3d will follow suit and display Blind data. This allows you to
see you Blind data in the Augment3d space.
Wand is a feature of Augment3d that uses augmented reality on a mobile device
to interact with your fixtures. Focus wand is a new component of the iRFR/aRFR
app and will be a free upgrade for existing iRFR/aRFR users.
Wand allows you to see and select fixtures through your device’s camera. Once
selected there are gestures for intensity control (one finger top-to-bottom or
bottom-to-top swipe) and zoom (two finger pinch or pull). You can also use
Focus Wand like a laser pointer to focus one or multiple automated fixtures —
or use the Find Me function and the light will focus to the mobile device.
order to take advantage of the augmented reality features, there are some
minimum hardware requirements:
devices running 11.3 or above: iPhone
SE and above, iPad Pro, iPad 5th gen, and above
love good ideas! Please don’t hesitate to email us at email@example.com.