Note about screenshots: Entire columns of data have intentionally been removed to reduce the width of the graphics. Anything cropped/removed from the screenshots was not essential to this entry.
With 80 Masters, it can be valuable to "hide" Masters or automate Masters so that you don't need to see or personally interact with them. This is where Master Links can be helpful.
A Master Link is a trigger for a Master that is associated with a Step in a Sequence. When a given Step is played back, the Master Link will turn a Master on or off, the default on-level being 100%.
For example, Step 1 in a Sequence turns on Master 14 to 75%, which happens to be a Chase Effect. Later on, Step 4 puts that Master at 90% and turns Master 9 on to 100%, which is a Preset. At Step 12, Master Links could then be used again to turn both Master 14 and Master 9 off at the same time, turning off both the Chase Effect and the Preset simultaneously.
The example I've taken screenshots of uses a Master Link to trigger a Chase Sequence to turn on at Step 18 of the Main Playback to 50%. At Step 20, another Master Link turns the Chase Sequence off.
These are my two Sequence, the first being the one in my Main Playback that contains the Master Links and the other being the Sequence that gets turned on via the Link.
Here's my Chase Sequence -- a fairly uneventful chase.
This shows where I've inserted my Master Links into. The number shown designates the number of Master Links included at that step and does not display the actual Master # the Link is associated with.
Inserting the Master Link in can be done a few different ways:
Having pressed [INSERT]&[Master Key #11] on Step 20, and then again on Step 22, the Master will now turn on to 100% on Step 20 and to 0% on Step 22. See Method A for changing the levels the Master becomes set to.
Master Links are especially helpful when more than a couple things need to happen at the same time that the operator does not want to trigger manually.