I see a lot of potential for pixelToy, if I have read the product description right, the fact that it is open for developers to write their own plug-ins means it could quickly turn into a media server as well as content generator - whatever the user feels they need!
From an intial play-around it could do with a way of blending between effects, but maybe it already does this and I just havn't worked out how to do it yet.
I'd be interested to know what platform this will eventually run on, ie will it be a feature of the Eos family? Because that would be a large selling point for the Eos, although I think the software would develop very fast if it remains a free open source software that can operate from a laptop next to your main desk.
Yes, I suppose it would be possible to write a plugin that can act more media-server like in terms of content (ie: the ability to playback a movie)
pixelToy will still probably feel like a prototype at this point. Blending between effects is possible, but it's probably a bit more difficult than it ought to be at the moment. You basically have to create a clip allowing extra time at the beginning and ending for fading in/out. Then, you'd have to EDIT the clip by dragging it back onto the stage. Before pressing the Recording Orb to begin editing, bring the intensity down to zero. Now press the Recording Orb to start editing and slowly fade in the effect. When the clip is about finished bring the intensity back down to fade out.
The fate of this type of dynamic content in the Eos family consoles will probably be determined by it's popularity here. I'm sure if there is enough demand for it, we will put something like it in the big consoles...
Thanks for you input!
This Rocks. Great job, Chris. I can't wait to see what magic you will work with more development. And yes, please integrate this into the Eos Family.
This looks very cool. How difficult would it be for you to output to Color Kinetics fixtures via KiNet?
Well, to be honest, I am not very familiar with KiNet. It's a possibility, but my next top priorities are going to be getting it running natively on Mac and adding support for OpenSoundControl (OSC)