Showing related tags and posts across the entire site.
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Manuals SmartFade User Manual SmartFade Knowledge Base: How do I Record a Stack on a Smartfade Console? How Much Energy Does a Smartfade Consume? How To Deep-Clear a SmartFade Console SmartFade SmartSoft Compatibility SmartFade Show Compatibility Problems with Strand SN110 node receiving DMX Help Your...
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This page applies to SmartSoft under Windows 8 only When connecting a SmartFade or SmartFade ML to a PC running Windows 8, the operating system will block the installation of the drivers as Windows 8 now requires all drivers to be 'signed' by a Microsoft associate. To install the drivers manually...
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What is SmartSoft? SmartSoft is an online and offline viewer and editor for SmartFade and SmartFade ML Consoles. When used on its own, it allows you to simulate any of the SmartFade Consoles, which allows for creation, editing, and saving of shows. When used connected to a console, SmartSoft provides...
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Deep-clearing a SmartFade or SmartFade ML console begins with your console powered off. Deep-Clear, bypassing self-tests The easy way, skipping all self-tests, is to follow steps 1-4 below, then press the [✔] button about once per second until the console enters the memory test. Once the memory test...
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Old yes, but you are the only one to respond. So thanks just for that! I was beginning to wonder if I was the only one these days to use paper. I think the PC software now does a lot of what you are talking about. My main needs are not for the stack. I consult with play-by-ear groups like churches, that...
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After upgrading to the latest firmware 2.0.0.9.0.23 the bump buttons for memories that do not have anything store have a slight red glow to them. Also the memory bump button 37-44 (85-92) that do not have anything store have a slight green/yellow glow to them. They look sort of like the sequence bump...
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I have three questions regarding the Smartfade 2496 and Smartsoft on the Mac (both v. 2.0): 1. If I save a look to memory 45, then save a sequence to that same bump (sequence 1), have I just overwritten that memory? What will come up of that memory is referenced by a step in the stack? I haven't...
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The SF/SFML "GO" button is mapped to Program Change #125. So you can take a Footswitch-to-MIDI converter and program it to send a prog change #125 event on contact closure. Example for a professional MIDI converter: MIDI Solutions F8 http://www.midisolutions.com/prodf8.htm