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Hello folks, I have looked for this information on congo docs, but couldn't find any answer. How can I switch pages on U1-U2-U3 (when using effects parameters for example) on Congo Jr.? The only way I found is by using Console Mimic, since there are no U1-U2-U3 keys on Jr... Did i miss something...
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Hi Thorsten, Welcher Teil der Effect Engine bereitet dir den Schwierigkeiten , bzw was fuer Fragen hast du den? Poste die Fragen doch einfach hier oder email mir. Nachdem ich hier in England viele Leute auf Congo schule, hoffe ich Dir weiterhelfen zu koennen, bis ein Deutsches Tutorial erhältlich ist...
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I'm still trying to get used to the new Effects package in V5 and need help with the times. We have 6 first gen Revolutions and i need them to go from point A to B to C. points A B and C are all the same distance apart, and the light is only panning from point to point. I need them to get from point...
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Ich benutze die neue V5.0.1 auf einer Congo Jr und habe folgendes Problem: Dimmerchases mit Hilfe der neuen Eff.Playbacks zu erstellen und abzurufen kein Problem. Leider geht die Zuordnung nach einem Reload der Show (am nächsten Tag z.Bsp.) verloren. Alle Eff.Playbacks haben dann immer Chase1 zugeordnet...
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I'm loving the new FX package and wondering if we could make them apply to an unprogramed group or set, I sorta enjoyed just being able to select the lights and press the direct select for that playback, granted you cant use them as a direct select (though that would be nice) I can still use them on...
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Hi all - The new effects in Congo v5 software are in addition to the existing Dynamic Effects structure and chase sequences that have been in Congo from the start. Old plays should work just fine in v5 without needing any adjustments. That said, here's some basic info about the new Effects structure...
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The new Congo v5 Effects come in three styles: Chase, Dynamic and Content. For a brief overview of the basic v5 Effects concepts please see this thread . In this short tutorial, I'll walk you through the creation of a simple intensity chase effect object and then through using the new Chase Effect...
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A collection of effect tutorials in many languages... :-)