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Fan and Overlapping Cues

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Top 25 Contributor
244 Posts
jabadger posted on 11-05-2009 11:23 AM
I have several cues with fanned delay times on color that are identical, timing wise. If I push go through them quickly I'd expect that each color would closely follow the one before it but this isn't the case (and no, I am technically not overriding because I'm waiting long enough for the first fixture to finish executing the previous cue).

What happens is the color will freak out and go to time zero on some of the fixtures which really doesn't make too much sense for a tracking console. Seems like they should stay unaffected.

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Top 10 Contributor
2,124 Posts

Jason, the developers and I have read this post, and we are all slightly confused by what you mean.  Could you be a bit more explicit?

Thanks much!

a

 

Anne Valentino

Eos Product Line Manager

Top 25 Contributor
244 Posts
Okay, three cues, -First Cue has 6 channels in Blue. No discreet timing. -Second Cue has the same 6 channels in Red, all time 0.5 but with fanned delay with ch1 delay 0, ch2 delay 0.2, ch3 delay 0.4, ch4 delay 0.6, ch5 delay 0.8 and ch6 delay 1. -Third Cue is identical in timing for the same 6 channels but are in color Blue.

-Second Cue has a follow of 0.5.

I would expect that the transition from cue 2 to 3 would be a smooth pass of Blue to Red to Blue and it is for the first few fixtures but it's almost like the last cue 'catches up' and makes the outfade (the transition back from red to blue) go in time zero.

Attached video has 12 fixtures for dramatic impact. You can see the last six fixtures snap back to blue. (show file also attached)

Top 10 Contributor
2,124 Posts

Thanks much.  Will take a look at the file and let you know.  

Back soon.

a

 

Anne Valentino

Eos Product Line Manager

Top 10 Contributor
2,124 Posts

Jason, what is happening is this:

Eos only calculates one delay time per parameter.  So, when cue 3 is executed, it is stomping on the delays happing for your last set of channels in cue 2.  We are looking at ways to deal with this.   In the meantime, I tried the following and I think it meets your intent (sorry, we agree you should be able to do what you are trying to do and will address is).

Step based/build effect.  Duration - 1 Cycle.  0 entry and exit time.  Cascade entry.  Stop and Fade Exit.

Steps 1 thru 12 - channels 271 thru 283 Red

Steps 13-24 - channels 271 through 283 Congo

The step times .1, fade in 0.  your dwell and decay don't matter.

Set the offstate for all 24 steps @ background.  

Hope that helps.  This introduces some follow on discussion about multiple discrete times, delays in cue parts versus delays on parameters and when the delays in params are trigger.  More on that shortly.

a

 

Anne Valentino

Eos Product Line Manager

Top 25 Contributor
244 Posts
I came to almost the same workaround (I had 48 fixtures in my show however, reflected below)

Step based effect - Duration 1 Cycle, 0 Entry, Cue/Sub Exit, Cascade Fade by Size entry, Immediate Stop and Fade Exit

Steps 1 thru 48 - Channels 1 thru 48 On State Red, Off State Congo (but could be @ background, forgot about that)

All Step Time .02, In Time 0.5, Dwell 0, Decay 1 (All necessary)

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