I just attempted to patch 32 LED fixtures into 8 channels on my EOS (1-4 at channel 601, 5-8 chan 602 etc).
I went into patch and typed 601-608 type Generic RGBA
The started patching patching with 601 Address 5/1+5 + 9 + 13
This created 4 additional parts for channel 601, made them dimmer and left part 1 as an RGBA with no address addigned.
When I type 601 type RGBA it only modifies part 1, so now since I can't select multiple parts of a channel I need to go through and manually change parts 2-5 to RGBA and delete Part 1.
Is there some different way I should be going about this to make this quicker?
Bryan KaczmarekCenter For the Arts University at Buffalo
ETCP Certified Electrician
Current Consoles:EOS w/ RPU (1.9.8b75) ION (1.9.6)Obsession II (5.1.1)
It looks like you made the Channels RGBA's but then patched Dimmers into them.
This is what works for me-
Make addresses 5/1 thru 32 Type RGBA.
Then patch by channel- [601 thru 608 @ 5/1]
At least I think that's how it works for me.
Hope it helps, B
Opps, sorry. Turns out that doesn't work. It's confusing because that does work with my scrollers (one address per) but not the multi param toys.
Try this instead:
Patch by channel. [601 thru 608 Type Generic RGBA] (just like you did before)
Then with the same command line, add [ @ 5/1]
If your addresses are all sequential, that will patch all 8 channels at once.
If not, you can do them one at a time as long as you are patching by channel.
I had to get used to this since I have always patched everything by Dimmer in the past.
Good luck, B
The reason you ended up with 4 additional parts is due to the syntax you used. If you type in:[601 @ 5/1 + 5 + 9 + 13] the console will interpret this as you wanting to patch 4 addresses to the one channel. These will be patched as additional parts to the channel
Brent Smith's patch instructions should work a charm
So I think I read your question differently.
I read your post
as you having 32 individually addressed RGBA Units. So Unit 1 is DMX
1-4, unit 2 is DMX 5-8 and so on. You then want to patch 4 LED units
per single channel. So channel 601 needs to have 4 parts, each part as
an RGBA generic. Is that right?
If not, then sorry for
hijacking the thread, but my question to others out there is if they
would find it helpful that a channel in Patch auto assume that any
newley created parts are of the same type as the initial channel so
that Bryan's above syntax would work? Of course having a Thru would be
great as then the syntax could be 601 Part 1-4 Address 5/1? Just wondering if its just me.
I gotta ask the question....why not just have each channel 'set' of LEDs addressed identically??
You are not gaining any extra control by having them addressed seperately but patched to the same channel. And it would mean the syntax 601 thru 608 Address 5/1 would patch all your units sequentially as you want them.
Or have I missed something?
I can't speak for Bryan, but I know for myself, in one venue I work in, we have 20 scrollers that are "permanently" individually addressed to something up in the 400's. Then depending on how they are used in the show, if we have a couple we want to control together, its easier (at least to me) to just patch them together than to actually re-address the fixture and worry about someone changing the label on the back of the unit. While scrollers aren't that bad to address, I can imagine if you are working with a bunch of ColorBlasts / iCove etc... you'd rather want to patch them together rather than re-zapi them every show.
Just my personal thinking.
... or you can keep them apart, and work them as a group... Thats what I do.